Can you bottomless trap hole kageki




















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Sacred Phoenix of Nephthys : If "Sacred Phoenix of Nephthys" is destroyed and removed from play, such as with "Bottomless Trap Hole", it is not Special Summoned from out of play during the Standby Phase, because this effect activates in the Graveyard. Shrink : If " Bottomless Trap Hole " is activated in response to a Summon and " Shrink " is chained so that the monster's ATK is less than when " Bottomless Trap Hole " resolves , that monster will not be destroyed and removed from play by " Bottomless Trap Hole ".

Snake Whistle : You can activate this card when a Reptile - Type monster you control is destroyed and removed from play by by " Bottomless Trap Hole ", etc. The Dragon's Bead : You can only activate the effect of this card to negate a Trap Card that targets a face-up Dragon-Type monster, so it cannot negate However, "Trap Hole" does target and its effect will disappear if activated.

Out of Date D. Survivor : If " D. Survivor 's" effect is activated in the End Phase , and it is removed from play again by " Bottomless Trap Hole ", or " Torrential Tribute " while " Dimensional Fissure " is in play, etc. Their effects are Spell Speed 1. If the opponent wants to activate a card like " Bottomless Trap Hole ", it will be placed onto the Chain with the " Monarch 's" effect.

But " Monarchs " don't need to remain on the field to resolve their effects, so destroying them with " Bottomless Trap Hole " will not negate their effect.

They are not confirmed as applicable to the TCG until they have been officially published by Konami. Survivor " states that it can only activate its effect during the turn it was banished, making this ruling invalid. Ignition Effects cannot be activated in the Summon response window. RDF feed. Card Rulings page for. Universal Conquest Wiki. These Ruling s have not been confirmed as applicable to the TCG. References: [28] [29] [30] [31] [32] [33] [34] [35] [36].

The above list is not what players will certainly side, but these are the common cards to expect. For example, when a Six Samurai player sets a monster, the BF player has to consider Greenkappa as a possibility.

Reference: My last updated Black Feather deck list. Generally, the strategy revolves around Kinetic Soldier. It is to keep Kinetic Soldier on the field as it is good in both attack and defence. Six Samurai has little cards to remove it from the field, mainly only Mizuho or Hand. Another way is by synchro monsters like Brionac, Trishula or Naturia Balkion.

Therefore, the traps will be used to interrupt such cards. For example, use Solemn Warning on Mizuho not Shien. It is safer to set Kinetic Soldier than to normal summon it because of Solemn Warning. However, if Six Samurai starts first and set up the field and is able to use Solemn Warning on Kinetic Soldier, then it is likely game set. There is only 1 copy of Gozen Match since there are 3 Kinetic Soldier. When I start first, my strategy is to seal my opponent off with traps and win with that tempo.

Icarus Attack is dropped to 2 because I want to keep my monster on field more often to press and win the game before I run out of trap. Allure of Darkness is sided out because there are less Dark attribute monsters. This is because the Six Samurai player has 2 routes: 1.

Summon Shien. The chance of activating Bottomless Trap Hole is higher than Hand build since Hand build will only go towards the Shien route. When opponent starts first, it is about surviving the first 2 turns. In order to survive, it is either by attack and balance the board difference with Six Samurai, or set up defence then counter attack.

The choice depends on the starting hand. Puppet plant is sided in to steal Shien, which will allow more offensive play after that. It is safer to set Kinetic Soldier than to summon it as mentioned above. Allure of Darkness is kept in the deck to help in opening more options of cards to decide whether to go offensive or defensive.

Seven Tools of the Bandit is to help out in the counter attack strategy, as it is mainly to use on Solemn Warning. For example, Kinetic Soldier was set to survive the next turn. I can now summon my Shura because I had set Seven Tools of the Bandit last turn, rather than summoning Shura on the first turn and gets negated by Solemn Warning.

Solemn Judgment is a burden in this match up when opponent starts first. Trap dustshoot is a dead card even if it is drawn in the first turn. It is a dead draw in the first turn. Bora is mainly to free up space since I will depend more on Kinetic Soldier.

Solemn Warning is sided out because I will not have a chance to stop the Shien. Although Bottomless Trap Hole has the same problem when opponent starts first, but it is still better than Solemn Warning because of the LP.

I focused more on counter attack if opponent starts first, and have more traps when I start first.



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